dotfiles/.config/hypr/source/appearance.conf

79 lines
2.1 KiB
Plaintext

general {
gaps_in = 2
gaps_out = 2
border_size = 2
resize_on_border = false
allow_tearing = false
# col.active_border = $color14 $color0 $color0 $color14 45deg # Gradient border
col.active_border = $color14 $color14 $color14 $color14 45deg
col.inactive_border = $color0 $color0 $color0 $color0 45deg
layout = master
}
decoration {
# rounding = 8
# blur {
# enabled = true
# size = 3
# passes = 1
# }
blur {
enabled = true
size = 3
passes = 3
new_optimizations = true
vibrancy = 0.1696
ignore_opacity = true
}
}
animations {
enabled = false
bezier = myBezier, 0.05, 0.9, 0.1, 1.05
animation = windows, 1, 2, myBezier
animation = windowsOut, 1, 2, default, popin 80%
animation = border, 1, 10, default
animation = borderangle, 1, 8, default
animation = fade, 1, 7, default
animation = workspaces, 1, 1, default
}
# Ref https://wiki.hypr.land/Configuring/Workspace-Rules/
# "Smart gaps" / "No gaps when only"
# uncomment all if you wish to use that.
# workspace = w[tv1], gapsout:0, gapsin:0
# workspace = f[1], gapsout:0, gapsin:0
# windowrule = bordersize 0, floating:0, onworkspace:w[tv1]
# windowrule = rounding 0, floating:0, onworkspace:w[tv1]
# windowrule = bordersize 0, floating:0, onworkspace:f[1]
# windowrule = rounding 0, floating:0, onworkspace:f[1]
# See https://wiki.hypr.land/Configuring/Dwindle-Layout/ for more
dwindle {
pseudotile = true# Master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
preserve_split = true # You probably want this
}
# See https://wiki.hypr.land/Configuring/Master-Layout/ for more
master {
new_status = master
new_on_top = true
}
# https://wiki.hypr.land/Configuring/Variables/#misc
misc {
force_default_wallpaper = -1 # Set to 0 or 1 to disable the anime mascot wallpapers
disable_hyprland_logo = true# If true disables the random hyprland logo / anime girl background. :(
disable_splash_rendering = true
mouse_move_enables_dpms = true
key_press_enables_dpms = true
vrr = 0 # Disable adaptive sync
}