dotfiles/.config/hypr/shaders/14_vibrance.glsl

38 lines
1.1 KiB
GLSL
Executable File

#version 300 es
// Vignette Shader - OPTIMIZED
// Fixes: Aspect ratio correction for circular vignette, safe smoothstep bounds
precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex;
out vec4 fragColor;
// --- CONFIGURATION ---
const float RADIUS = 0.65;
const float SOFTNESS = 0.45;
const float STRENGTH = 0.5;
// Set to your monitor's aspect ratio for circular vignette
const float ASPECT_RATIO = 16.0 / 9.0;
void main() {
vec4 color = texture(tex, v_texcoord);
// FIXED: Aspect-corrected distance for circular (not elliptical) vignette
vec2 centered = v_texcoord - 0.5;
centered.x *= ASPECT_RATIO;
float dist = length(centered);
// Normalize so corner distance is ~1.0 regardless of aspect ratio
dist /= length(vec2(ASPECT_RATIO * 0.5, 0.5));
// FIXED: Ensure smoothstep has valid bounds (edge1 > edge0)
float innerEdge = RADIUS;
float outerEdge = RADIUS + SOFTNESS;
float vignette = 1.0 - smoothstep(innerEdge, outerEdge, dist);
// Apply with strength control
color.rgb = mix(color.rgb, color.rgb * vignette, STRENGTH);
fragColor = color;
}