minor refactoring
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parent
f94f903987
commit
0980f89949
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*.o
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tros
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tros: main.o sort.o utils.o
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gcc main.o sort.o utils.o -o tros
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main.o: src/main.c
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gcc -c src/main.c
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sort.o: src/sort.c
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gcc -c src/sort.c
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utils.o: src/utils.c
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gcc -c src/utils.c
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clean:
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rm *.o tros
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run:
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make; ./tros
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## WIP WIP WIP
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# TODO
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- [] Implement Score system
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Difficulties: Easy, Medium, Hard
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Easy = +10, -10;
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Medium = +10, -20;
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Hard = +10, score = 0;
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## Levels:
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1: 5 elems
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2: 8 elems
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3: 10 elems
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4: 13 elems
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5: 16 elems
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6: 19 elems
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7: 22 elems
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8: 25 elems
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9: 28 elems
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10: 30 elems
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# Algorithms to be implemented:
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- [x] Bubblesort
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- [x] SelectionSort
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- [x] InsertionSort
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- [] Radix Sort
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────────────────────────────────
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╔════╗ ╔═══╗ ╔═══╗ ╔═══╗
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║╔╗╔╗║ ║╔═╗║ ║╔═╗║ ║╔═╗║
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╚╝║║╚╝ ║╚═╝║ ║║ ║║ ║╚══╗
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║║ ║╔╗╔╝ ║║ ║║ ╚══╗║
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╔╝╚╗ ║║║╚╗ ║╚═╝║ ║╚═╝║
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╚══╝ ╚╝╚═╝ ╚═══╝ ╚═══╝
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────────────────────────────────
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88
src/main.c
88
src/main.c
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@ -19,65 +19,64 @@ int list[] = {40, 78, 94, 62, 68, 74, 56, 55, 88, 55, 59, 73,
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19, 32, 81, 95, 71, 63, 15, 41, 11, 38, 86};
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int score = 100;
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int level = 1;
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int size = 5;
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void decrement_score(enum Difficulty diff);
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void level_up();
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int getrand();
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enum Difficulty get_difficulty();
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int main(int argc, char *argv[]) {
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// Get a random number to run a random algorithm
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int guess;
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srand(time(0));
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int random_number = (rand() % (UPPER - LOWER + 1)) + LOWER;
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int random_number = getrand();
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printf(COLOR_RED);
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print_ascii("./assets/banner.txt");
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int size;
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enum Difficulty diff = get_difficulty();
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switch (diff) {
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case Easy:
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size = 5;
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break;
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case Medium:
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size = 10;
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break;
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case Hard:
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size = 23;
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break;
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}
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printf(BAR);
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switch (random_number) {
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case 1:
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bubblesort(list, size);
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break;
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case 2:
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insertionsort(list, size);
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break;
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case 3:
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selectionsort(list, size);
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break;
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// case 4: radixsort(list); break;
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default:
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break;
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}
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while (level > 0 && level <= 10) {
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printf(BAR);
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switch (random_number) {
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case 1:
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bubblesort(list, size);
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break;
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case 2:
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insertionsort(list, size);
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break;
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case 3:
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selectionsort(list, size);
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break;
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// case 4: radixsort(list); break;
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default:
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break;
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}
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printf(BAR);
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printf("1. BubbleSort\n");
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printf("2. InsertionSort\n");
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printf("3. SelectionSort\n");
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printf("4. RadixSort\n");
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printf("Enter your guess: ");
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scanf("%d", &guess);
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if (guess == random_number) {
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printf("Congratulations!!! Your answer was right!!\n");
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score += 10;
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} else {
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decrement_score(diff);
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printf(BAR);
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printf("1. BubbleSort\n");
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printf("2. InsertionSort\n");
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printf("3. SelectionSort\n");
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printf("4. RadixSort\n");
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printf("Enter your guess: ");
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scanf("%d", &guess);
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if (guess == random_number) {
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printf("Congratulations!!! Your answer was right!!\n");
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score += 10;
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level_up();
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} else {
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decrement_score(diff);
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}
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printf("Score: %d\n", score);
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}
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printf("Score: %d\n", score);
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return 0;
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}
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int getrand() {
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srand(time(0));
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return (rand() % (UPPER - LOWER + 1)) + LOWER;
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}
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void decrement_score(enum Difficulty diff) {
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if (diff == Easy) {
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printf("Wrong Answer!! The score will be decremented by 10\n");
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@ -115,3 +114,8 @@ enum Difficulty get_difficulty() {
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}
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return difficulty;
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}
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void level_up() {
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level++;
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size += 3;
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}
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